I enjoyed playing this game. Its humorous theme of a time-traveling turtle, along with its beautiful structure that allows players to reflect on history and imagine what a traveler standing in scenes long past might think, was fantastic. Here is my playthrough:https://soloj.hodo49.com/archives/1267.
PaMuDa
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Initially, I played this game thinking it was a blood-soaked, terrifying experience. However, the structure of interacting with the BEAST, becoming increasingly familiar with what was once frightening amidst the tension (as long as you're not eaten first), evoked a unique sense of emotion. This one-page game encapsulates both the beauty and horror of encounters between humans and BEASTS, making it a truly remarkable work.
I downloaded and played the demo version of this game as much as I could. I found it to be a unique and intriguing game, capturing the drama of teenage instability, loneliness, and growth. It's especially rare, I think, to see such a perspective in a PbtA game. The moves and prompts are thoughtfully prepared to match various states and actions, making it easy to play. Most importantly, I absolutely love the theme and atmosphere of this game.
I really enjoyed this grimoire!
The section with the 72 spells, in particular, is surprisingly easy to use thanks to its imaginative spell descriptions and the structure divided into four suits and three categories.
I'm also excited about the possibilities for the d20 magic system. Not only does it bring an 'Oracle' element to magical scenes, but its visually beautiful design and mystical aura seem like they'll enhance the experience.
I'm looking forward to incorporating these enchanting and unpredictable spells into our 'Dungeon World' play, adding more fun to our adventures.